DailyDo v1.2.6 MacOSX 英文正式版(待辦事項及任務管理器Mac提醒小工具軟體) 內容說明: DailyDo是一款簡約實用的待辦事項及任務管理提醒小工具,可以輕鬆的管理日常工作和任務。. Try This App Manage tasks to stay organized, productive, and effective with this simple task manager app. This is a simple project management tool that's easy to set up, download, implement, and encourage your team to start using right away. Creating task - Create a task by simply entering the name of the task and hitting the add task button. Managing task - Update task information from the task details that shows up when a task it selected from the task list. Time-log entry - Add time log entries on task from the task list with the option for closing it if it is completed.
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- Dailydo V1 2 8 – Simple Task Manager Salary
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ES File Explorer File Manager v4.2.2.6 [Premium]
Requirements: 4.2 and up
Overview: Free, Safe, Simple, Manage your files efficiently and easily with ES File Explorer (File Manager)!
Requirements: 4.2 and up
Overview: Free, Safe, Simple, Manage your files efficiently and easily with ES File Explorer (File Manager)!
ES File Explorer (File Manager) is a full-featured file (Images, Music, Movies, Documents, app) manager for both local and networked use! With over 500 million users worldwide, ES File Explorer (File Manager) helps manage your android phone and files efficiently and effectively and share files without data cost.
File Manager and Folder Manager – Powerful tools put desktop-grade features in your pocket
• Sender: Transfer apps, images, music, movies, documents, without using mobile data and cables. Support same Wi-Fi mode & auto-created hotspot.
• File Manager: Manage your files with cut, copy, paste, rename, and compress operations
• Built-in viewers and players for various file types: click to play music/videos, check image(s) and document(s)
• Built-in ZIP and RAR support: allows you to compress and decompress ZIP files, unpack RAR files, and create encrypted (AES 256 bit) ZIP files
• Sender: Transfer apps, images, music, movies, documents, without using mobile data and cables. Support same Wi-Fi mode & auto-created hotspot.
• File Manager: Manage your files with cut, copy, paste, rename, and compress operations
• Built-in viewers and players for various file types: click to play music/videos, check image(s) and document(s)
• Built-in ZIP and RAR support: allows you to compress and decompress ZIP files, unpack RAR files, and create encrypted (AES 256 bit) ZIP files
Remote File Access – Get to your files from anywhere
• Cloud Storage: Supports Dropbox, Box.net, Sugarsync, Google Drive, OneDrive(SkyDrive), Amazon S3, Yandex and more clouds platforms
• Remote File Manager: When this feature is enabled, you can manage files on your phone from your computer
• Functions as an FTP and WebDAV client: Manage files on FTP, FTPS, SFTP, and WebDAV servers just like you manage files on your SD card
• Access your home PC: Through your smartphone via WiFi with SMB
• Cloud Storage: Supports Dropbox, Box.net, Sugarsync, Google Drive, OneDrive(SkyDrive), Amazon S3, Yandex and more clouds platforms
• Remote File Manager: When this feature is enabled, you can manage files on your phone from your computer
• Functions as an FTP and WebDAV client: Manage files on FTP, FTPS, SFTP, and WebDAV servers just like you manage files on your SD card
• Access your home PC: Through your smartphone via WiFi with SMB
Ifinance 4 4 2 5. File transfer and File Explorer
• Root Explorer: The ultimate set of file management tools for root users. Provides access to the entire file system and all data directories, and allows the user to change permissions.
• Bluetooth file browser: You can copy and paste files between Bluetooth-ready devices. ES File Explorer (File Manager) supports OBEX FTP for browsing devices and transferring files between Bluetooth devices
• Wi-Fi File transfer: Use your PC to wirelessly edit your mobile files using FTP
• Root Explorer: The ultimate set of file management tools for root users. Provides access to the entire file system and all data directories, and allows the user to change permissions.
• Bluetooth file browser: You can copy and paste files between Bluetooth-ready devices. ES File Explorer (File Manager) supports OBEX FTP for browsing devices and transferring files between Bluetooth devices
• Wi-Fi File transfer: Use your PC to wirelessly edit your mobile files using FTP
Library and Other – Find any and every file in seconds
• App Manager: Categorize, uninstall, back up, and create shortcuts to your apps
• SD Card Analyst: Analyze for App Associate Folder & Large Files & Recently Created Files & Redundancy Files & Duplicate Files to help save space; Detect Sensitive Permission & App Cache & Memory Usage to know your apps better
• Kill tasks with a single click, increase memory and speed up your device: Includes a simple widget that stays on your home screen to let you know your current RAM situation and automatically kill tasks, with an ignore list to ignore the applications you want to keep running. The Task Manager module is required for this feature.
• Cache Cleaner and Auto-start Manager: Delete junk files that take up valuable storage space. The Task Manager module is required for this feature.
• Smart Charge: Display SD card status, real-time new files on screen when charging
• Real-time Observer:help load recently added files in library 80% faster
• App Manager: Categorize, uninstall, back up, and create shortcuts to your apps
• SD Card Analyst: Analyze for App Associate Folder & Large Files & Recently Created Files & Redundancy Files & Duplicate Files to help save space; Detect Sensitive Permission & App Cache & Memory Usage to know your apps better
• Kill tasks with a single click, increase memory and speed up your device: Includes a simple widget that stays on your home screen to let you know your current RAM situation and automatically kill tasks, with an ignore list to ignore the applications you want to keep running. The Task Manager module is required for this feature.
• Cache Cleaner and Auto-start Manager: Delete junk files that take up valuable storage space. The Task Manager module is required for this feature.
• Smart Charge: Display SD card status, real-time new files on screen when charging
• Real-time Observer:help load recently added files in library 80% faster
ES File Explorer (File Manager) helps you handle all your files whether they are stored in your device’s memory, microSD card, local area network, and cloud storage accounts.By default, ES File Explorer (File Manager) allows you to copy, move, rename, delete or share files to and from any of your storages. It also lets you browse and access your files by category.
What’s New:
1. Fix the problem that some drop-down lists need to be double-clicked to take effect;
2. Adaptation of the login style for entering the Baidu network drive stored on the network drive;
3. Analyze the problem that the element in some modules of the page cannot be selected;
4. Correct the problem, that the selection button on the analysis page is not displayed;
5. Other known bug fixes
1. Fix the problem that some drop-down lists need to be double-clicked to take effect;
2. Adaptation of the login style for entering the Baidu network drive stored on the network drive;
3. Analyze the problem that the element in some modules of the page cannot be selected;
4. Correct the problem, that the selection button on the analysis page is not displayed;
5. Other known bug fixes
★ PREMIUM features unlocked
★ Released by derrin
★ Released by derrin
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Download Instructions:
In this tutorial, you will learn:
- How to create a new RTS Engine map scene.
- The general overview and structure of the map scene.
- General structure of UI elements and their purpose.
- Setting up the player’s faction slot.
- Setting up the terrain object to be identifiable by the RTS Engine.
- Baking the navigation mesh of the map to allow unit movement.
We will first start by importing the asset into a fresh new project from the Asset Store. The RTS Engine is complete project and therefore it is recommended to import it into a new Unity project since it will overwrite some of your project settings (which is something that the Unity Asset Store forces for all assets that fall under the “Complete Projects” categories).
Now that the RTS Engine asset is imported. Our first goal is to create a new scene that represents a playable RTS map.
To create a new RTS Engine map: Itrash 5 0 3.
- Create a new scene.
- Navigate to the RTS Engine menu in the top menu bar and select “Configure New Map“.This will spawn a basic new RTS map so you do not have to start completely from scratch. Your scene should now look like this:
- Save your scene.
We will now explore the structure of a RTS Engine map scene and define the key elements. The way the game object in the scene are organized is not necessary for the RTS Engine to function as it is expected to but having this layout allows you to separate game objects depending on their role. We will now go through some of the most important objects you see in the hierarchy:
- At the top of the hierarchy, we have the “MANAGERS” parent object. Each one of its child objects includes manager components that are responsible for monitoring the state of the game and providing functionality shared by interacting objects.For example, we have the “GameManager” which is responsible for setting up faction slots and general game settings and the “MovementManager” which is queered every time a unit wants to move.
- The “RESOURCES” is supposed to include all of the pre-spawned resource objects in the map so that they can be easily fetched and initialized when the game starts. More on this later when we create our first map resource.
- The “TERRAIN” includes a basic plane mesh that is used as the main terrain for the map. A plane mesh is not the only way to define your map’s terrain. We will see how we can set up the terrain later in this tutorial.
- The “CAMERAS” parent object includes both the main camera that is the main camera used to navigate the map and the minimap camera which is a camera that has an overview of the map and is drawn as a minimap.
- The “FACTIONS” object includes pre-spawned faction entities (one unit and one building) intended to be used as the player’s faction starting entities. We will go through creating units and buildings later.
- And finally, we have the canvas game objects where each one includes UI elements that serve a specific purpose. We will not go in details about the role of each UI element as this is explained in details in the UI Manager section.
- “MainCanvas“: This one includes the main UI elements that the player sees on their screen. Everything from the resources count, selection panel and task panel to the basic controls and pause menus.
- “SelectionBoxCanvas“: The selection box has its own separate canvas and can not be included with any other UI elements.
- “MinimapCanvas” and “MinimapBackdropCanvas“: These two include the UI elements that you see in the minimap (cursor, minimap icons of entities and more) and the backdrop drawn behind the minimap.
- “HoverHealthBarCanvas“: This one includes the hover health bar UI elements. When the player hovers their mouse over an entity, these UI elements display the current health of that entity.
At this point, you should be familiar with the general structure of a RTS Engine map scene.
We will now shift the focus to two manager components: Game Manager and Terrain Manager. When creating a new map scene, it is always a good idea to make sure that these two components are configured first.
Starting with the Game Manager, we will look at some of the fields that are important to know for this beginner tutorial. These fields and the rest of the fields are explained in details in the Game Manager documentation page. For now, the fields that interest us are in the “Faction Slots” section:
- “Add” button: This button allows to add a new faction slots. For now, you can see that there’s just one faction (“Count: 1“). We will keep this way for now since we only want to have one faction for the player.
- “Type“: Here the faction type can be assigned. We will not go through creating faction types in this tutorial and therefore we will keep this one unassigned. But briefly, faction types allow to have specific faction entities (units and buildings) to be usable only when the faction posses a certain type. For more information about creating faction types, check out the Faction Type documentation page.
- “Player Controlled“: Make sure that this field is enabled as we only have faction and we’d like to mark that as the one that the player can control.
- “Camera Look At Position“: This represents the position at which the camera will look when the game starts. By default, this is assigned to the pre-spawned building we have under the “FACTIONS” game object.
- “Default Faction Entities“: Any pre-spawned faction entity (unit or building) must be attached to the default faction entities list in the slot of the faction that it belongs to. We can have faction entities that will only be activated when the faction slot has a specific faction type. But for the sake of this tutorial and since this faction slot does not have a type assigned, we will not go through that.
Moving now to the Terrain Manager. To keep this beginner tutorial simple, we will focus on having ground terrain only (since we will not be creating flying units).
The main thing to know about the map’s terrain is that it can be a Unity Terrain object, a plane, custom mesh or any combination of those. The most important thing is to define your terrain layers in the Terrain Manager and have these layers assigned to your terrain objects.
In this tutorial, we will keep the plane terrain object. You can check that it has the layer “Terrain” and that layer is assigned in the “Ground Terrain Mask” field in the Terrain Manager component.
The rest of the fields are explained in further details in the Terrain Manager documentation page.
In the final part of this tutorial, we will bake the navigation mesh of the map so that units can move on it.
The RTS Engine uses the Unity built-in Navigation Mesh to handle unit movement and in order for units to move on the terrain, the terrain’s navmesh must be baked:
- Select the plane terrain object.
- Open the “Navigation” tab.
- In the “Object” sub-tab, make sure the navigation area of the plane terrain is set to “Walkable” (this will allow units to walk on it).
- Move to the “Bake” tab and click on the “Bake” button.
When the navigation mesh is baked, it saved under the folder where you saved this scene.
Dailydo V1 2 8 – Simple Task Manager Resume
Further settings of the navmesh baking process can be found in the Navmesh Unity documentation.
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Finally, save the scene and start it.
You can see that the camera’s initial position is focused on pre-spawned building (as assigned above in the faction slot). Select the unit with the left mouse button and move it by clicking anywhere on the plane terrain with the right mouse button.
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In the next tutorial, we will learn how to create a new building from scratch.